

You have to methodically move along, staying in safe spots while letting the main weapon and familiars tear apart enemies.
#Shinobi 3 soundfont free
I didn't really get into AD until I started playing as you suggest - to borrow my own tortured analogy, despite the illusion of free air control it's more like Castlevania IV.a CV4 with tons of fast bullets flying around. Last edited by BIL on Thu 1:05 am, edited 1 time in total. It's a rather expensive game for what it is but I like it a lot. Awesome offensive suite with the main weapon and familiars, and on Hard you genuinely need to exploit them to get anywhere. If you're okay with that it's one to try. you'll need to memorise quite a bit in its trickier spots. Kujaku Oh II is very similar (I'm sure some personnel were shared) - nothing outstandingly unique, but a rock solid sidescrolling action/platformer with one of the best videogame flamethrowers ever.ĭrainpipe foetuses must burn! Motherfucker!Īlisia Dragoon has a lot of neat features going for it, but its controls are rather clunky for the amount of fast bullets it throws out.

Seconding Jewel Master, it's a great simpler action sidescroller with neat weapon customisation allowing for both melee and projectile action. Likewise Midnight Resistance isn't quite a standout run and gun, but give it a go for their thundering, arcade-murdering arranged BGM.

Verytex isn't an exceptionally good shooter by any means (rather nondescript Compile-esque), but it's totally solid and thus worth playing for the immensely good Sakimoto/Iwata soundtrack. Really solid lists, not much I'd add barring a few outlying favourites: Last edited by cicada88 on Thu 6:02 am, edited 25 times in total. Magical Hat no Buttobi Turbo! Daibouken (aka DeCap Attack)

Kujaku Ou 2: Geneijou (aka Mystic Defender) For STG, it's not a complete list, but the ones people suggest trying. What am I missing? I grouped games that have multiple games on the MD at the bottom. Still, really enjoying this one, far better than I had imagined it would be. Which isn't to say that things don't pick up throughout each individual stage, but the pacing at which it happens could have used some tuning. Only real downside I can see so far is that some enemy formations/patterns are repeated a little too often, making the stages drag on a little longer than necessary. Seriously was in shock when I finally saw a "Stage 2" splash screen after, what, 4 bosses and probably a hundred enemies? Made it to the giant Cheshire Cat battle in the Hatter stage before having to call it a night. Each enemy itself is not too threatening, but once a couple shooters find their way on the screen, along with a dynamite-tossing brute and some purple clowns with an affinity for sliding, it can be hard to manage. Not so much in the boss fights, but the constant enemy swarms can be tough to handle without taking too much damage. And the soundtrack Burrows into my brain in a similar fashion to BK3 (though less jarring). dodging Harley's bombs while a vector crane arm is swinging back and forth, the giant battleship fight with Two-Face descending a helicopter ladder to toss dynamite. Stages themselves are nothing wonderful, but the boss fights are intense.
#Shinobi 3 soundfont crack
Gave my first real crack at Adventures of Batman and Robin yesterday.įirstly, good LORD this game has style.
